Ludus Magnus by Precision Games ( April 2010 to August 2010 )
Ludus Magnus is a hack n' slash game with fast paced over the top action. This game was a school team game project made in 5 months with a total of 12 people working on it. I was the Animation Lead for the game and I was in charge of doing all the animations for the characters except the cyclops boss which was about 60 animations all together. Also I rigged all the characters, modeled and textured all the weapons, and created the main menu scene.